![]() ![]() Newtonian two body mechanics aren't that expensive, and orbital propagation via orbital elements (vs. ?Per the developers, no.Ħ) are the rings arround planets filled with asteroides or is it just for show ?Unknown - my guess is that either they are just for show, or asteroids will magically materialize in slightly random orbits when you are near enough to detect them, then magically disappear when you move away. will we see weather, and dust storms on other planets. Any large planets would therefore exist in new solar systems.ĥ). Note that the Kerbal system (which contains Kerbin, Jool, and so forth) will remain as it is, including the sizes of the planets. Will KSP 2 have larger planets ?Technically speaking, no promises have been made - but yes, this is almost certainly true. in the gameplay video it kind of feel like kerbin is larger. Assuming that it will work similar to the Dark mod hasn't been promised one way or the other.Ĥ). ( it dosent matter ot be behind i think, but you cant see stuff from the future until you sync ).Nothing has been announced about multiplayer beyond the fact that it exists. Get a "ksp" construction building that work like on kerbin ?Already answered. Will we also be able to build large things such as fuel tanks. ![]() This is all speculation, however - what is known is that bases will be constructed and deployed in the same way that rockets are in KSP1. Beyond that, its likely that you'll need to ship some sort of generic "raw material" from Kerbin (or another base) and land it near the construction site before the base can be constructed. To avoid creating any misconceptions: There will be limits on what you can construct via the base builder - at a minimum, I'd expect that that you can only construct bases near locations where you have a Kerbal, for example. Since you won't be able to see the terrain of your destination when designing your base, my money is only magic bulldozer. However, note that base building will be handled via an interface that is similar to the VAB - you'll assemble all the parts together in a building and then it will be teleported to a location on the planet. OR can the base modules legs auto level the base and "extend" legs" ?Unknown. When we look at the gameplay video and see bases on other planets its clear the terrain is not 100% level, however it look more level than in ksp 1. will we be able to play ksp more realistic, example do we have to grow food, make air, and water ? ?Ħ) are the rings arround planets filled with asteroides or is it just for show ?ħ). ![]() in the gameplay video it kind of feel like kerbin is larger.ĥ). ( it dosent matter ot be behind i think, but you cant see stuff from the future until you sync ).Ĥ). Or can they play in their own time zone forever without speeding up time to be in sync with the player who are ahead of them self "in time". will the multiplayer work like in the Darkmod multiplayer where all players have to "sync" time so they are in the same "game time zone" ? Get a "ksp" construction building that work like on kerbin ?ģ). ?Īnd how do we stack things on top of each other, do we build via a crane, or do we I can read on the shop page that we will be able to contstruct things via our bases. OR can the base modules legs auto level the base and "extend" legs" ?Ģ). ( beginner will love that ).Ĭan we somehow our self level the place with a "bulldozer " ?
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